Showing posts with label technology. Show all posts
Showing posts with label technology. Show all posts

Tuesday, June 16, 2009

Technology and Art Can Make Directors Jacks of All Trades

The marriage of technology, social media and theater is truly awesome and makes the possibilities for creating amazing theater endless. This stuff really turns me on! For a bigger-than-life example of this visit Cleveland this July for the third annual Ingenuity Fest. In the meantime,here are a few of my ramblings about some of the ways I use technology and social media in directing. I think doing things like this and so much more can really increase your value as a Director to hiring theaters and immeasurably help your production staffs.

I recently wrote about improving our chances for media coverage for our shows by doing all the press legwork ourselves so budget-strapped and understaffed print and electronic media outlets don't have to. WE have to take the photos, find and write the stories and deliver them in a nice, neat package to local news outlets. WE become the reporters, photographers and editors. Since I'm currently smack-dab in the middle of directing a community theater production of Oklahoma and pulling the requisite hairs from my head in the process, it occurs to me that the tao of "do-it-yourself" also holds true to an extent for our roles as directors in guiding a show from read-thru to opening.

The modern director really needs to be a jack-of-all-trades and a master of as many as possible. Producing theaters are just as (if not more) cash-strapped as the media outlets are. Theaters are always looking to get the most bang for their buck and need to contract people for gigs who truly can do it all - or at least have enough knowledge in as many areas of theater production to make facilitating processes as painless, organized and cost-efficient as possible for the other theater artists handling specific production duties. This becomes even more important as the marriage of technology, new media and art becomes increasingly pronounced. It's not enough to only be concerned with the script and action on stage and leave all the other elements to other artists and technicians. I'm not talking about taking away work from other very qualified designers and technicians. Indeed any production would be doomed without experts specifically proficient in lighting, sound, set design, costuming, P.R. and promotion and more. Just because a guy may be familiar with concepts of flight doesn't mean I want him i the cockpit during a dogfight! But how much more valuable is a leader of a production who has enough working knowledge and hands-on experience with these production elements that they can not only effectively communicate ideas to techs, designers and builders but also roll up their sleeves and do much of the preliminary legwork themselves? This effectively creates the same chances of success as delivering complete press packages to the news media discussed earlier. Directors need to be proficient in multi-media design, video and audio production, media relations, editing software and more. With that in mind, I've been compiling the following list of ways I've tried to incorporate these elements into directing with suggestions for other directors as well:

Set Design - Every director has a mental image of what they want the sets to look like for their productions. But it's amazing how many can't effectively communicate their ideas to tech directors or worse, throw a script at a designer and say "Whatever you think", then invariably complain when the set is built. Delivering thorough concepts and illustrations of those concepts to designers can make their lives so much easier. When the designer has a clear idea of what you're thinking they can then easily add their own ideas to the design rather than starting from scratch and shooting in the dark. First, it's important to know the space. Measurements, wing space, fly space, etc. Then the brainstorming can begin within the realm of reality. There is some user-friendly , cheap (or free) software that makes it easier than ever. I will often use Photoshop to create visual layers of design elements that I can share with designers. Exporting those images also makes it easy to email them back and forth to further facilitate discussion. I also use Google's Sketch-Up - a free 3-D animation application that helps translate ideas into concrete 3-d computer models. Here's an example of my latest Sketch-Up design for Oklahoma:



Sound Design - When I started in theater in the dark ages, there were no body mics or digital anything. Now sound design is an art and more important than ever. Since I've been in bands or in a recording studio since I was a kid I've spent a lifetime plugging in amps, coiling cords and pushing buttons on a mixing board. Software apps like Garage Band or Audacity (which is free) make it easy to record and mix sound cues and effects. Sites like SoundBoard.com offer free libraries of different effects as well. If you do a lot of this recording yourself far in advance of tech week, you not only have a better chance of getting the exact effects you want right away, but you also free up the Sound Designer for bigger projects like mixing mics, orchestra monitors and general house P.A. In the last production of City of Angels I directed earlier this year, I recorded all the sound (and video) cues before we even started rehearsals. Then I just handed the tech a cue sheet and a CD and we were off and running. I talk about that briefly in the intro to this "Call-Back" episode:




Video Design - Video elements in theater productions are more prevalent than ever. Sometimes, they are superfluous and can distract from the action. Other times they can really help facilitate sense of time and place or create a desired mood for a scene. If you're using video, you should try to become as proficient in shooting and editing video as possible. Apps like iMovie are really user-friendly and can turn simple footage shot with a consumer grade camcorder into some pretty cool video cues. Of course you can subscribe to video sites like iStockphoto or Fotosearch to pay for professionally produced still photos and video clips that you can purchase and then edit into cues as you see fit. Of course, tasteful, elegant and simple slideshows are always a snap with user-friendly programs like iPhoto, Keynote or Powerpoint. Lest anyone think I'm a shill for Apple, many PC based apps can do the same stuff. Just so happens, I'm a Mac guy. Again, if you do the legwork and shoot and edit this stuff into organized cues way ahead of time for a board op., life will be much easier.

Here's an example of kind of an abstract video cue I produced using the actor playing "Father" in a production of "Violet" I directed a couple years ago. We shot this in Winter a few months before rehearsals even began. The original recording heard on this video was used for editing purposes only as the music was performed live with the video. I use Final Cut now, but used iMovie back then. This was a case of having the challenge of telling the back story of this musical before the action on stage even began. The challenge was how to depict the horrible accident that happens to Violet without actually doing it on stage. I felt it was important for the audience to see what happened to this girl to set the tone for the rest of the story:



Costuming - I'm definitely not an expert here, but I do try to provide a detailed spreadsheet of each character and what they're wearing in each scene to the person who is the costumer. It's also important to provide them with enough time to provide some simple costume pieces for publicity photos if necessary early in the process.

Lighting - This is a highly specialized art and specialty (not that the others aren't) and definitely should be left to the experts, but any director should know the basics of focus, mood, color (gels), gobos, follow spots, shin busters, etc. Most of my hands-on lighting experience comes from lighting bands, not theater productions, but it does allow me enough knowledge to provide a detailed cue to cue spreadsheet to the lighting designer and effectively communicate what I'm trying to accomplish in each scene.

Publicity & Promotion - That's what "Call-Back" is all about! A video documentary series I started a few years ago that has caught on in this market that is meant to document the process of putting shows on from beginning to end. A lot of theater groups are getting into the video game and that's great. There are so many great ideas to promote shows (see this post). I've already addressed getting shows covered in the press in a previous blog post. The point is the Director who brings these portfolios and ideas to the table is invaluable to a hiring theater board. I always take publicity photos and edit them early in the rehearsal process. Rebecca Coleman has some great tips for publicity photos in her blog. And there's a pretty hilarious blog about what not to do with photos at "...In a Production Of". Here are some of the latest photos I took and edited for Oklahoma. But there are lots of other ways to create buzz. I always tell my casts that if they're waiting for the producing theater to promote and advertise their shows then they're in trouble. Ad budgets are virtually non-existent and volunteers are stretched thin with the bigger pictures of a whole season, not just one show. With social media exploding, it's easier than ever to self-promote online. I always encourage my casts to take pictures and post them on Facebook, MySpace, and Twitter. Tweet (positive) updates from rehearsals, create Facebook event pages and invitations. Here's the latest event page I put together for Oklahoma. At one point recently, the Cassidy Theatre had three different shows being buzzed about at the same time on Facebook. It's free and it helps create a "must-see" type of environment. One other thing I always do is create simple websites for each of my shows. Again programs like iWeb make putting together sites easy.


Here's a screen shot from my latest site and you
can check it out at: www.oklahoma.com and
check out the others with the links in my
sidebar:

There is so much cool technology and so many
brilliant artists out there that it really does make
my head swim! I frequently find that spending so much time editing video and photos and writing and posting about my shows actually makes me a better director because I end up studying the show from every angle. I catch things I wouldn't in rehearsal and am inspired by other things I find in a picture or by creating a website. Very cool. So roll up your sleeves and dive in, explore - but most importantly, don't wait for other people to do the work. I could write forever, but alas rehearsal beckons soon which means it's time to put some of this stuff to work!


Wednesday, June 18, 2008

To Video or Not to Video...That is the Question!

Listen carefully..that crackling sound you hear coming from the North Coast of your map of the United States is the sound of another fervent Cleveland theatre discussion. Hey...at least we care! This time the topic is videotaping in the theatre for promotional purposes. The spark was lit when Cleveland Plain Dealer Theatre Critic Tony Brown was nice enough send out a call this week to area theatre folk to send him links to videos promoting upcoming shows to include in his blog, one with a much larger audience than any of ours individually.

One area theatre marketer responded:

This actually brings up an interesting question. Most show licenses state that you're not allowed to record your productions, and yet many grant committees request them, and promotional guides recommend them. Our theatre recently made it 'official policy' not to record performances because the possibility of having a show shut down was too risky. I'm curious as to how other local performance groups have reconciled their desire or need for videos with the licensing restrictions placed on the shows by their owners.

Of course, you know I had to chime in...I mean, the whole idea of Call-Back is based on the video medium - albeit, not for the purposes of flying in the face of copyright and licensing laws or anything, but obviously I'm a big believer in the use of all sorts of multi-media for theatre production marketing. So I crawled up on my soap box and preached:

In terms of promoting a show, I don't think the issue is so much one of using extended footage of an actual performance during it's run (which can be a sticky legal issue). Linda is right, very few people beyond the cast and their immediate acquaintances might care to watch that anyway. The more interesting story of any particular show is what happens back stage and behind the scenes. What went into the making of this show. This is what I've based the Call-Back cable and on-line theatre documentary series on - reality TV based on community theatre productions! I've been fortunate to be invited to document productions at a number of different theatres for Call-Back. I've found that interviews with different theatre artists, cast members, snippets of numbers or scenes from rehearsals, etc. can really be interesting to larger audiences. I've tried to make viewers feel like a part of these shows themselves by putting together series of episodes they can follow throughout the rehearsal process. This can be really effective in generating buzz and interest in shows if the episodes are edited in interesting ways and as professionally as possible. And there are no legal restrictions on talking to (non-equity) cast and crew, etc.

Of course, there were other comments (some even got a little snarky to make the read ever so much more interesting!) that can be read by clicking on this blog title link.

Saturday, June 14, 2008

Are Digital Orchestras a Sign of the Times?

Found a fantastic discussion about the possible effects of using digital orchestras in theatre productions. Check it out at the link above.

Here was my comment:

Great discussion! I am a community theatre director/performer here in the Cleveland area and musicals are my focus so this really hits home - especially as an upcoming directing project looms on the horizon the score of which will require a lot in terms of the orchestra. And as is common in community theatre, the physical space is limited to say the least.

At the community theatre level, I think we're talking about two different things: teaching young musicians while encouraging performance opportunities for them to learn versus creating the greatest possible theatre experience for ticket-buying audiences.

I agree that we should always encourage learning experiences for young musicians - kids need these experiences. No one would argue that these performance experiences are essential to their development even though they may not have advanced skills right now. But most of the pits in the community theatre shows I have directed, been in or even just seen are not made up of middle or high schoolers. A few are, but not many. So I can't say we would be taking away kids performing opportunities with digital augmentation.

On the other hand, many of the performers actually on stage are high schoolers - many of which are still only developing their skills as well. I wonder if, when we develop technology (and you know we will) that can replace live actors with 3D hologram performers that can sing and dance flawlessly, we will replace the high schoolers who fill so many of our community theatre roles, but who may still be squeaking through a Sondheim score while their voices are still changing?

But while part of any community theatre's mission is to improve the community through the arts - which means fostering and educating young talent - a larger part of that mission is the obligation to their ticket buying subscribers and audiences in general. A main stage theatre production is not intended to be a "class". While there are plenty of supportive parents and grandparents in any given community theatre audience who will forgive squeaky notes or awkward dance steps, the walk-up patron expecting to see a decent production doesn't want to pay for a music class recital. There are other venues for those learning performance opportunities. Indeed, if we are lucky enough to get someone to walk-up and buy a ticket who maybe hasn'tbeen there before, we need to out our absolute best foot forward and impress them so that they come back again and bring friends! We only get one chance to make that impression and we cannot afford to reinforce the negative stereotypes that community theatre means sub-par theatre.

Could this technology also help improve the perfomances on stage? A singer or dancer likes the confidence of knowing the pitch and tempo or accompaniment will be consistent and sound great.

As a singer myself, I am also a member of a musical community outside of the theatre as a part of a working special event band. While event coordinators certzinly have the option to hire digital DJ's, many live bands are still very busy. Most of the musicians I know in this world won't even work in the theatre because they won't work for the money most community theatres can afford. So I don't think at this level digital augmentation in community theatres would be taking away most money making opportunities for working musicians.

I'm still hesitant about taking the leap completely, but I come from the "if you can't beat'em, join 'em" school of thought...technology is here, it's coming and we need to learn about it and embrace some of it. Anything we can do to improve the theatre going experience should be talked about and I appreciate this forum.

www.geoff-callback.blogspot.com